@startuml
sprite $deezer [48x48/16] {
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000000000000000000000000000000000000111111111000
000000000000000000000000000000000000FFFFFFFFF500
000000000000000000000000000000000000FFFFFFFFF500
000000000000000000000000000000000000FFFFFFFFF500
000000000000000000000000000000000000FFFFFFFFF500
000000000000000000000000000000000000FFFFFFFFF500
000000000000000000000000000000000000555555555100
000000000000000000000000000000000000000000000000
000000000000048888888860000000000000888888888200
00000000000008FFFFFFFFC0000000000000FFFFFFFFF500
00000000000008FFFFFFFFC0000000000000FFFFFFFFF500
00000000000008FFFFFFFFC0000000000000FFFFFFFFF500
00000000000008FFFFFFFFC0000000000000FFFFFFFFF500
00000000000008FFFFFFFFB0000000000000EFFFFFFFF500
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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00000000000008FFFFFFFFC04FFFFFFFFF10FFFFFFFFF500
00000000000008FFFFFFFFC04FFFFFFFFF10FFFFFFFFF500
00000000000008FFFFFFFFC04FFFFFFFFF10FFFFFFFFF500
000000000000048888888860288888888800888888888300
000000000000000000000000000000000000000000000000
004555555552025555555540155555555500555555555100
00DFFFFFFFF808FFFFFFFFC04FFFFFFFFF10FFFFFFFFF500
00DFFFFFFFF808FFFFFFFFC04FFFFFFFFF10FFFFFFFFF500
00DFFFFFFFF808FFFFFFFFC04FFFFFFFFF10FFFFFFFFF500
00DFFFFFFFF808FFFFFFFFC04FFFFFFFFF10FFFFFFFFF500
00DFFFFFFFF808FFFFFFFFC04FFFFFFFFF10FFFFFFFFF500
001111111110011111111110011111111100111111111000
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}


!define FA5_DEEZER(_alias) ENTITY(rectangle,black,deezer,_alias,FA5 DEEZER)
!define FA5_DEEZER(_alias, _label) ENTITY(rectangle,black,deezer,_label, _alias,FA5 DEEZER)
!define FA5_DEEZER(_alias, _label, _shape) ENTITY(_shape,black,deezer,_label, _alias,FA5 DEEZER)
!define FA5_DEEZER(_alias, _label, _shape, _color) ENTITY(_shape,_color,deezer,_label, _alias,FA5 DEEZER)
skinparam folderBackgroundColor<<FA5 DEEZER>> White
@enduml